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 Post subject: Re: "Blue Book" Pricing
PostPosted: 16 Mar 2009, 16:04 
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Joined: 14 Mar 2009, 18:20
Posts: 14
And i also charge more for the bars, compared to the ores since i have a risk when i process them


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 18 Mar 2009, 08:14 
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Joined: 14 Mar 2009, 18:20
Posts: 14
So guys, we need to refresh this page after the new patch.
So far i have seen iron ingots go for 10-15g a piece which makes it possible to be a gatherer now


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 18 Mar 2009, 12:42 
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Joined: 14 Jan 2009, 20:04
Posts: 61
Yep, prices spiked pretty quickly yesterday. 3gp/ore is probably pretty close. At these low numbers we get a vary high variance (3 vs 4 is 25%). I suspect the world will settle into a: price per 100 mode. So you can more easily sell at 3, 3.25, 3.5 etc.

3gp per ore strikes me as about right. With mining mastery and mana 2 stamina you can average close to 3 ore / minute. That's a bit over 500gp/hour.

In any event if you're a harvester and want to sell iron ore send me a PM or contact me in game. 'belthize' here and on DF forums, "Thursen Belthize" in game.


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 18 Mar 2009, 13:12 
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Joined: 14 Mar 2009, 18:20
Posts: 14
well 3g per ORE is way to cheap, thats what i sold it for BEFORE the patch :-p 500g an hour is not a lot, i can fetch 400g just by getting goblins, and then i can sell the stuff too and such
6g-8g per ore is what i heard today


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 18 Mar 2009, 18:21 
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Joined: 14 Jan 2009, 20:04
Posts: 61
Shimfs wrote:
well 3g per ORE is way to cheap, thats what i sold it for BEFORE the patch :-p 500g an hour is not a lot, i can fetch 400g just by getting goblins, and then i can sell the stuff too and such
6g-8g per ore is what i heard today


Weird, what part of the world are you in ? I was regularly buying at 2gp/ore prior to patch and yesterday it was fluctuating between 3 and 4gp/ore.

There seems to be the beginnings of regional prices. I've noticed a good 20% variance in some capital cities versus others.

I won't be all that surprised at 5gp each but I'm concerned that if it gets up to the 8-10gp per ore level then crafted items won't be able to compete with drops, which will dry up demand for raw ore which of course will cause the price to drop. That was also happening yesterday. Ore stopped moving at all by last night. Nobody wanted to sell or buy.


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 18 Mar 2009, 19:28 
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Joined: 28 Jan 2009, 14:08
Posts: 17
With the new system in place for nodes prices will increase 3 fold. Careful selling them too low people especially iron.

Just my 2 cents.


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 18 Mar 2009, 23:37 
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Joined: 17 Mar 2009, 00:30
Posts: 3
I like the idea of crafters and merchants making a collaborated effort to monitor the prices of the game's many items.
Will you guys be recording the prices of services too? Just goods?

Goods could be easier to evaluate the prices of than services, like hiring an escort or bounty hunter. To trade a good(after its price is determined), you hand over the gold and get your item. The transaction is instant and then it's over(I believe. I don't have Darkfall, but that's what other MMOGs do). Determining the price for a service might be simple enough, depending on the complexity of the task requested, but the actual transaction isn't instantaneous. There are opportunities of failure or complications during the execution of the service. Such things might change the demanded fee and the outcome of the transaction in its entirety.

I guess the point that I'm trying to make is: If you guys were to also record the prices of services in your blue book, how would you record the price for those more complicated situations? Would you just record the price that was predetermined? Would you just record the total amount of money the client payed after everything was said and done?

Also, changing the subject, how many different kinds of services can you guys think of? (Please be appropriate and if you decide to list your ideas, please keep the number of replies to a minimum as this is not what this topic is for.)
I'll list what I can think of:

- Armed Escort (Whether it be on foot, mounted, or by caravan(You can do that, right?).)
- Mule/escort for gatherers
- Bounty Hunting/assassination
- Assisting in an attack/ambush
- Defending your city/building (Most players are more intelligent than AI guards are and can understand directions.)
- Spying/infiltration, or other intelligence gathering
- Acting as a sentry or watchman
- Acting as a merchant for your goods (This is something NPCs can do, but NPCs aren't competent/can't offer discounts to specific people(I think...).)
- Enchanting of equipment
- Repair of equipment (NPCs could probably do this, but it's a possibility.)
- Repair of siege weapons or fortifications
- Converting (raw)materials (i.e. cutting gems, refining ore/timber, cooking, et cetera.)
- Teaching a skill
- Extra in a roleplaying event (Hey, it could happen!)


Last edited by Ecoro Heartnire on 24 Mar 2009, 23:07, edited 3 times in total.

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 Post subject: Re: "Blue Book" Pricing
PostPosted: 19 Mar 2009, 06:08 
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Joined: 08 Mar 2009, 15:59
Posts: 3
People! You're predictions about ressources prices are waaay off! Who will want to buy ore for 4gp per, then buy timber for 4gp per, and finally ie. make arrows? You get cheaper arrows from the vendor if you count in failure rates with such high ressource prices. It just doesn't make sense! As belthize pointed out crafted items will not be able to compete with drops with prices as high as they are right now.

The market will settle down after people realize that no one will pay that much for ressources since it's just not worth it. Sure, the prices of crafted weapons, armor and arrows will go up but I doubt that they will ever go above vendor prices because crafted items are only a little better. At GM level in your craft you can start charging more imo as the itmes will be better but not atm.


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 Post subject: Re: "Blue Book" Pricing
PostPosted: 27 May 2009, 18:01 
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Joined: 27 May 2009, 16:13
Posts: 5
I don't think anyone should be able to input prices that are lower than what it costs to make the item if mats are purchased from a vendor. .5g per arrow would result in a loss upon sale. Makes 0 sense/cents.


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