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 Post subject: I will sell any crafted item at cost
PostPosted: 05 Mar 2009, 06:20 
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Joined: 05 Mar 2009, 05:40
Posts: 14
I plan on selling anything and everything I craft at the cost it took me to make it.
My costs include:
- The opportunity cost of the market-value of the base materials used to make the item
- The time-value of the money invested to get the initial skill
- The time-value of the money invested to get the tools used in the craft
- The time-value of the money invested to replace the tools used in the craft
- The time-value of the money invested to skill-up my craft to where I can make things that people actually need (this one's a lot)
- The cost of the time spent on advertising goods (we really need an automated market system).
- The cost of any of my time you take up haggling over the price of finished products.
- The cost of the time it takes to explain to you why providing me with 20 unprocessed iron ore and 20 unprocessed lumber is not enough to get you that battleaxe you want.

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"It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest". -- Adam Smith, "Wealth of Nations"


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 05 Mar 2009, 07:20 
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Joined: 04 Mar 2009, 09:59
Posts: 4
How do you measure the cost of time. That seems to be an integral part of your formula. Honestly this does not seem like at cost. It is hard to determine because you have a lot of dynamic variables there depending on the day. If you plan on changing your prices day-to-day that would be bad for business. Suddenly 100 arrows changes from 100g to 150g, just an example.


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 05 Mar 2009, 17:29 
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Joined: 24 Feb 2009, 15:55
Posts: 44
unfortunately, as hard as i try to set some kind of realistic standard so that all crafters arent in a constant state of LOSS: there is a huge influx of players right now that sell everything lower than what it costs to make it.

Ex: banded sets going for 200 or less (costs 273 w/ material costs, not including failures).
Ex: Scale sets going for as low as 350 (costs 444 to make, not including failures).


Its just brutal.


Im really counting on people powering out and dropping their crafting after 50 or so.. Theres just far too many people spamming chat and having to undercut eachother.


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 05 Mar 2009, 17:40 
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Joined: 28 Jan 2009, 14:08
Posts: 17
I am 99% sure this was said in Jest.

Otherwise his base costs would be around 7000gold for a set of banded armor :)

My interpretation is that the system we have to deal with is hardly worth the cost of materials and time etc.

I have armorsmithing......I think I now plan on continuing to farm gold and mining resources until they add a better trade system. Once I am at 100 mining etc.....I will reconsider but until then my bank is filling with resources i need.

My guild currently has a city, a keep, a merchant, a smith, a smelter, a workshop and 2 houses. I have fed them a lot of the wood and stone they need for this accomplishment. After that I think they will plan on farming gold/leather etc for me to repay the favor. That is when I will raise my armorsmithing.


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 06 Mar 2009, 00:31 
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Joined: 05 Mar 2009, 05:40
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Vyse wrote:
I am 99% sure this was said in Jest.

Otherwise his base costs would be around 7000gold for a set of banded armor :)


Then you are 99% wrong.
What I was really trying to say is that there is nothing at all wrong about charging a high markup. I run into people all the time that think that crafters are somehow being unfair if they don't trade their produce "at cost", which they define solely as the immediate cost of materials that go into the recipe/formula.

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"It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest". -- Adam Smith, "Wealth of Nations"


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 06 Mar 2009, 00:33 
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Joined: 05 Mar 2009, 05:40
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Crafter Cliff wrote:
unfortunately, as hard as i try to set some kind of realistic standard so that all crafters arent in a constant state of LOSS: there is a huge influx of players right now that sell everything lower than what it costs to make it.

Ex: banded sets going for 200 or less (costs 273 w/ material costs, not including failures).
Ex: Scale sets going for as low as 350 (costs 444 to make, not including failures).


Its just brutal.


Im really counting on people powering out and dropping their crafting after 50 or so.. Theres just far too many people spamming chat and having to undercut eachother.


This is the inevitable result of giving players "skillups" in exchange for making something. It seriously distorts the whole supply/demand/price/profit scheme. EVE Online is a good example of how to do crafting - no skillups, no levels. If you want to make something, you go and buy the blueprint to make it. I would like to see some quests and maybe random drops of rare blueprints as well.

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"It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest". -- Adam Smith, "Wealth of Nations"


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 06 Mar 2009, 05:54 
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Joined: 27 Feb 2009, 07:54
Posts: 12
The fact that there are a ton of players selling the same suits of armor really does make turning a profit hard at this time. Just wait for the players to finally move up or give up, and the market will become more easily profitable.

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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 06 Mar 2009, 17:14 
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Joined: 24 Feb 2009, 15:55
Posts: 44
Ive been closely watching WHO is selling WHAT over alliance chats..

And i think im going to retract my statement about a huge influx of players selling this and that. I was wrong in that there isnt a great Number of players selling things, its the SAME players selling things because no ones buying.

The same 3 people spam my chat all day every day and if not closely payed attention to, i easily misinterpretted that as being a flood of crafters in the market. My mistake.

The fact that we still undercut eachother and cant get fair compensation is definitely still valid though. I think it has more to do with other factors though.


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 07 Mar 2009, 00:36 
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Joined: 07 Mar 2009, 00:01
Posts: 8
I know how this is...I've had to sell my armors at less than cost to make if all materials were to be purchased. The only reason I make a tiny profit is that I harvest my own ore. Even by harvesting my own ore that should go into my own personal profit even more so than the mark up on the armor if I had just bought all the materials, not into the cost of the armor I have to sell it at. I took the time to harvest some of the materials so there should be more of a profit. I should not have to do this to make a profit period. We as crafters need to start being a little stiffer with our prices in regards to adventurers/PvPers so that we aren't the ones that end up being screwed in the end by making armor at less than or at cost per item. Especially now that there is becoming more of an influx of gold and seeing people in chat saying they have thousands of gold. To me crafting should be the most profitable...so far in Darkfall this is not the case.


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 Post subject: Re: I will sell any crafted item at cost
PostPosted: 07 Mar 2009, 18:32 
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Joined: 05 Mar 2009, 05:40
Posts: 14
Grimlond wrote:
I know how this is...I've had to sell my armors at less than cost to make if all materials were to be purchased. The only reason I make a tiny profit is that I harvest my own ore. Even by harvesting my own ore that should go into my own personal profit even more so than the mark up on the armor if I had just bought all the materials, not into the cost of the armor I have to sell it at. I took the time to harvest some of the materials so there should be more of a profit. I should not have to do this to make a profit period. We as crafters need to start being a little stiffer with our prices in regards to adventurers/PvPers so that we aren't the ones that end up being screwed in the end by making armor at less than or at cost per item. Especially now that there is becoming more of an influx of gold and seeing people in chat saying they have thousands of gold. To me crafting should be the most profitable...so far in Darkfall this is not the case.


Doh!
I knew it wouldn't take long before this particular fallacy reared its ugly head.
Grimlond, I have a homework assignment for you. Read the following article:
http://wiki.eveonline.com/wiki/Economics_101
Then come back on this forum and explain to everyone why harvesting resources yourself does not change the amount of profit you make from selling something.

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"It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest". -- Adam Smith, "Wealth of Nations"


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